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The outer worlds
The outer worlds









the outer worlds

Every companion who can join you has a special attack that you can activate. In other words it affects how quickly you gain and lose reputation with a given faction. This attribute affects Faction reputation and companion ability cooldown. You want to have an easier time unlocking doors.Also, since this skill affects your starting level with the Lockpick skill, if you couple this with a relatively high Intelligence as well, you should be able to get into most places you shouldn’t. This would be the primary attribute to sink points into if you are planning a Sniper or long range specialist build. Perception affects headshot and Weak Spot damage along with a whole host of other skills, most of them related to shooting things. You want to have an easier time convincing people to do something.You are planning to try a dumb playthrough.Intelligence also affects skills such as Hack and Science, which in turn affect how easily you can access computers and do damage with plasma weapons, respectively. In other words you will, for all intents and purposes, be unable to speak coherently during conversations with NPCs. As hinted at earlier, if you lower this skill enough you will essentially play a ‘dumb’ character. Intelligence however, is also important for other reasons. The game says that this skill affects critical hit bonus damage, which is important if you are planning to make a sniper or similar type character where the first shot is the one that either takes out the target or does the most damage. You are making a sneaky thief or assassin type character.You want to protect your melee character even more.It is also useful for those who are planning to make a sneaky character since it adds a boost to the Sneak and Lockpick skills. What does make this skill important though is the fact that it gives a boost to your melee and melee-adjacent skills such as Dodge and Block. Even then you might not see a difference. This is, in a way, misleading though since these things are not really noticeable unless you dump all your starting points into this one attribute. The description for this attribute says it affects melee attack speed and ranged weapon reload speed, which it does.

the outer worlds

You are planning to make a melee character.Characters who are planning to use heavy weapons should also think about keeping this attribute at it’s starting level or adding at least one point to it, since it also adds to the Heavy Weapons skill.

the outer worlds

This attribute is the first choice for those who are planning to make a close-combat specialist since it boosts most of the skills that a melee character would find important, namely one and two-handed melee, as well as the Block skill. It also affects your starting hit points. StrengthĪccording to the description during character creation, Strength affects melee weapon damage and carry-weight. So to quote Phineas Welles: Let’s get started. One special case hinted at before is your Intelligence attribute, but we will discuss that when we get to that attribute. Another thing is that if the attributes are high enough (or in one notable case, low enough), they can appear as options in conversation similar to your other dialogue skills. Like most RPGs the values you give these attributes are permanent and can not be changed when you gain a level. In this article we’re going to cover which attributes affect which skills, and which attributes you should focus on depending on which skills you are planning to use.Īn example character sheet, completed during character creation.Ī few things to keep in mind. For example, a high Charm attribute gives a bonus to most Dialog skills, so keep this in mind. When you hover over each skill during character creation, it will show a list of skills that are affected by this attribute. And In Personality we have Charm and Temperament. In Mind we have Intelligence and Perception.

the outer worlds

In the Body group we have Strength and Dexterity. Looking at those three headings the attributes might seem obvious, but let’s just go through them quickly so we’re all on the same page. The Outer Worlds has six attributes separated into three pairs under the headings Body, Mind and Personality. Instead we will look at what your starting abilities are based on and something that is, along with the skill system, a foundational part of any RPG: The attribute system. This is not what we will be discussing today. The Outer Worlds has, like most RPG’s before it, a skill system to which you assign skill points every time you level up.











The outer worlds